Скрипторий: Monster - blooming guardian (howl of the wild)
Назад к списку всех объектов Howl Of The WildКак это работает
Это страница объекта Скриптория, в первой части показан ее статус и вывод оригинального объекта.Объект может иметь следующие статусы: Нет перевода, В работе, На проверке и Переведено.
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Если объект в статусе "Нет перевода", то любой зарегистрированный пользователь может взять этот объект себе в работу - тогда для него откроется вторая часть этой страницы с редактором. Обратите внимание, что текст объекта представлен в виде HTML текста. Вам не нужно умение писать html код, но самое минимальное умение его читать - да.
После того как вы взялись за перевод этот объект закрепляется за вами на 3 дня. Если в течение этого времени вы не отправите свой перевод, то статус объекта скинется обратно в "Нет перевода" и он снова станет доступен для других пользователей.
Одновременно один пользователь не может иметь в работе более 5 объектов (объекты "На проверке" не учитываются), это количество считается по всем источникам в Скриптории. - Если вы взялись за перевод, то объект получит статус "В работе" и откроет для вас редактор полей этого объекта, подробная информация будет внутри этого раздела (там много).
- После отправки перевода объект перейдёт в статус "На проверке". Администратор проверит перевод, внесёт коррективы при необходимости и утвердит перевод. Если всё очень плохо, то перевод будет отклонён.
- Если объект в статусе "Переведено", то одобренный перевод будет отображен на этой странице, а сам Источник станет на шаг ближе к завершению. Когда Источник будет завершен и размещён в общей базе данных, автор перевода будет указан на сайте на странице этого объекта как пользователь, предоставивший перевод.
СТАТУС:
НЕТ ПЕРЕВОДАMonster - blooming guardian (howl of the wild)
Blooming Guardian
Creature 15
Large
Beast
Description
The pestilent blossoms adorning the antlers of a blooming guardian are most beautiful in moonlight, when they achieve full bloom and reveal their celestial glow. When blooming guardians near the end of their life cycle, they walk one final patrol of their forest as their ancient body decomposes into the understory.
Recall Knowledge - Beast ( Arcana, Nature): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29
Recall Knowledge - Beast ( Arcana, Nature): DC 34
Unspecific Lore: DC 32
Specific Lore: DC 29
Source Howl of the Wild
Perception +29; low-light vision, scent (imprecise) 40 feet
Languages Fey; speak with animals, speak with plants
Skills Athletics +30, Intimidation +21, Nature +29, Survival +27
Str +5, Dex +3, Con +5, Int +1, Wis +3, Cha +1
Petal Form The blooming guardian can dissipate momentarily into a swirling cloud of petals and pollen to pass over brambles and slip through cracks. When Striding in woodland terrain, the blooming guardian ignores difficult terrain and can pass through obstacles so long as there is a small passageway.
AC 36; Fort +32, Ref +23, Will +25
HP 360; Resistances void 15; Weaknesses fire 15
Buck DC 36
Speed 50 feet
Melee antlers +28 [+23/+18], Damage 4d12+5 piercingMelee Primal Innate Spells DC 33; 3rd hooves +26 [+21/+16], Damage 4d10+5 bludgeoning plus Improved Knockdownanimal vision; Constant (4th) speak with animals, speak with plants
Budding Siphon aura, primal, stance, void) 20 feet. A blooming guardian is in a constant state of decomposition; to keep this entropy at bay, the flowers that cover their antlers continually siphon life from the surrounding area. All living creatures that enter or start their turn in the emanation take 6d4 void damage (DC 36 basic Fortitude save).
At the start of their turn in any round that the blooming guardian deals damage with siphoning buds, they gain 10 temporary Hit Points, plus 2 temporary Hit Points for each creature damaged beyond the first since the blooming guardian's last turn, to a maximum of 20 temporary Hit Points. ( Full Bloom poison, primal, stance) The flowers on the blooming guardian's antlers bloom, unveiling their brilliance as they eat away at their host. While in this stance, the blooming guardian's Strikes deal an additional 2d4 poison damage plus 5 persistent poison damage; on a hit, a target must succeed at a DC 36 Fortitude save or become enfeebled 2. The blooming guardian takes 5 persistent poison damage as long as it's in Full Bloom. ( Goring Charge The blooming guardian Strides twice and makes an antlers Strike after either Stride. If the Strike hits, the blooming guardian deals an extra 2d12 bludgeoning damage, and the target takes a –2 circumstance penalty to its next Fortitude save against blossom siphon.Wail of the Forest primal, void) Requirements The blooming guardian is in Full Bloom; Effect The blooming guardian confronts their mortality, causing their flowers to burst and spray their pollen. All creatures in a 40-foot cone take 10d10 void damage with a DC 36 Fortitude save. The blooming guardian then exits Full Bloom and can't enter it again for 1d4 rounds.
Critical Success No effect.
Success The creature takes half damage.
Failure The creature takes full damage and becomes drained 1. Creatures that are enfeebled lose that condition and increase the drained condition by the same value.
Critical Failure As failure, but double damage. (
Perception +29; low-light vision, scent (imprecise) 40 feet
Languages Fey; speak with animals, speak with plants
Skills Athletics +30, Intimidation +21, Nature +29, Survival +27
Str +5, Dex +3, Con +5, Int +1, Wis +3, Cha +1
Petal Form The blooming guardian can dissipate momentarily into a swirling cloud of petals and pollen to pass over brambles and slip through cracks. When Striding in woodland terrain, the blooming guardian ignores difficult terrain and can pass through obstacles so long as there is a small passageway.
AC 36; Fort +32, Ref +23, Will +25
HP 360; Resistances void 15; Weaknesses fire 15
Buck DC 36
Speed 50 feet
Melee antlers +28 [+23/+18], Damage 4d12+5 piercingMelee Primal Innate Spells DC 33; 3rd hooves +26 [+21/+16], Damage 4d10+5 bludgeoning plus Improved Knockdownanimal vision; Constant (4th) speak with animals, speak with plants
Budding Siphon aura, primal, stance, void) 20 feet. A blooming guardian is in a constant state of decomposition; to keep this entropy at bay, the flowers that cover their antlers continually siphon life from the surrounding area. All living creatures that enter or start their turn in the emanation take 6d4 void damage (DC 36 basic Fortitude save).
At the start of their turn in any round that the blooming guardian deals damage with siphoning buds, they gain 10 temporary Hit Points, plus 2 temporary Hit Points for each creature damaged beyond the first since the blooming guardian's last turn, to a maximum of 20 temporary Hit Points. ( Full Bloom poison, primal, stance) The flowers on the blooming guardian's antlers bloom, unveiling their brilliance as they eat away at their host. While in this stance, the blooming guardian's Strikes deal an additional 2d4 poison damage plus 5 persistent poison damage; on a hit, a target must succeed at a DC 36 Fortitude save or become enfeebled 2. The blooming guardian takes 5 persistent poison damage as long as it's in Full Bloom. ( Goring Charge The blooming guardian Strides twice and makes an antlers Strike after either Stride. If the Strike hits, the blooming guardian deals an extra 2d12 bludgeoning damage, and the target takes a –2 circumstance penalty to its next Fortitude save against blossom siphon.Wail of the Forest primal, void) Requirements The blooming guardian is in Full Bloom; Effect The blooming guardian confronts their mortality, causing their flowers to burst and spray their pollen. All creatures in a 40-foot cone take 10d10 void damage with a DC 36 Fortitude save. The blooming guardian then exits Full Bloom and can't enter it again for 1d4 rounds.
Critical Success No effect.
Success The creature takes half damage.
Failure The creature takes full damage and becomes drained 1. Creatures that are enfeebled lose that condition and increase the drained condition by the same value.
Critical Failure As failure, but double damage. (